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AI Insights · Timothy · September 2022

Top 5 High Fantasy Games on iOS in Latin America Q3 2022

Discover the performance trends of the top 5 high fantasy games on iOS in Latin America during Q3 2022, focusing on weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Latin America Q3 2022

Throughout the third quarter of 2022, five high fantasy games dominated the iOS platform in Latin America, showcasing varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.

Coin Master from Moon Active saw its weekly revenue fluctuate, peaking at approximately $181K in early July and experiencing a slight dip to about $138K in late August, before rising again to $175K at the end of the month. Weekly downloads showed a downward trend from around 17.7K in early July to just under 10K by the end of September. Active users also saw a decline, starting at 111K and ending the quarter at around 100K.

Clash Royale by Supercell experienced significant revenue peaks, notably hitting $189K in early August. However, the revenue fluctuated, dropping to around $49K mid-August and then rising again to $131K in early September. Downloads followed a slight downward trend, starting at over 51K and ending at around 38K. The game maintained a robust active user base, starting at 2.25M and ending with 1.9M users.

Clash of Clans, another title from Supercell, saw varying revenue, with a notable peak of $167K in early August, and a low of around $43K in late August. Downloads fluctuated throughout the quarter, with highs of 27.1K in early August and lows around 17.5K later that month. Active users increased steadily, beginning at 1.1M and rising to nearly 1.2M by the end of September.

Genshin Impact by COGNOSPHERE PTE. LTD. showed a significant revenue peak of $197K in mid-July, followed by a drop to around $37K in mid-August, and then another rise to $131K at the end of September. Weekly downloads were relatively stable, with a peak of 23.2K in late September. Active users also saw growth, starting at 140K and reaching 191K by the end of the quarter.

Diablo Immortal from Blizzard Entertainment, Inc. experienced a general decline in revenue, starting at $83K in late June and dropping to $36K by mid-September, before a slight rise to $58K at the end of the month. Downloads decreased steadily from 24.6K at the end of June to 8.3K by late September. Active users also dropped from 215K in late June to approximately 122K by the end of September.

These insights highlight the dynamic performance of high fantasy games on iOS in Latin America during Q3 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022